![]() ![]() Regarding voice assistants, both support Google Assistant, but the Shield TV is supported too with Alexa. The Shield it also has a slot to insert our micro SD, allowing to expand the storage of this TV-box, something that in the Chromecast we can only do with a hub USB.Īnother point where Shield TV wins again is in the section on Bluetooth, since it supports the version 5.0 and LE, while the Chromecast only allows us to use this technology to connect the remote control. The good thing about the adapter is that you can use it PoE (That is, you can feed it with the ethernet cable itself if your router or Switch supports this standard). And on the Chromecast? You will have to use a dongle and the speed will be limited to 10/100 Mbps. In the Shield TV you will simply have to connect the cable to its RJ-45 port compatible with Gigabit Ethernet and ready. In both products you will be able to connect a Ethernet cable, but here is a clear difference. That is, if your connectivity is bad, you will not be able to make the most of the device. Let’s remember that these two products are capable of playing 4K content starting from a Wi-FI network. Shield TV wins the connectivity battle by a landslide. Still, many Android TV products are transitioning to Google TV, so it wouldn’t be surprising if, at some point, Nvidia decided to update the Shield TV and end up running Google TV. But this is where the Chromecast stands out over the Shield, and it is that Google TV offers us a system of machine-learning capable of recommending content according to our tastes. In this regard, the two products can run android apps and use all kinds of Google services as your voice assistant. Google TV is really a customization, a kind of skin from Android TV. Both products are under the Google umbrella, and today you will practically only see interface level differences. Nvidia Shield TV uses Android TV, while the Chromecast runs Google tv. And his Stadia compatibilitySure, but we’ll talk about that a little later. Its great asset is not the computing power, but its artificial intelligence ready to recommend content and its new interface. Your processor is a Amlogic S905X3 quad-core and 2 GB of RAM. The Chromecast on the other hand is not such a powerful device. And although it may seem like a lie, it works really well. Using artificial intelligence, the processor is capable of generating pixels in real time to convert content that is not natively in that resolution into 4K. Thanks to this silicon, the Shield TV develops its best feature, which is the intelligent upscaling to 4K. Inside the small cylinder of the Nvidia device is a processor Tegra X1 +, that is, an evolution of the Nintendo Switch SoC. In this regard, Google’s solution will probably get you more through the eyes, although everything it will depend on your tastes. Nvidia’s device controller is also somewhat peculiar, as it is shaped like a triangular prism with rounded corners. ![]() It receives power from one end of the cylinder and we will connect it to the TV from the other end using an HDMI cable. It seems the significance of Kepler’s arrival in mobile will ultimately be determined by its market penetration.On the other hand, the Shield TV is tube-shaped. He stated that OpenGL 4.4 doesn’t add anything significant beyond what is already supported in OpenGL ES, and that he hasn’t seen any demand from game developers to support the full OpenGL specification. Will we see an influx of mobile games from the Xbox 360 and PS3 catalogs, or even new titles, with some of the detail dialed back, launching alongside the PC and console versions? I asked Manish Sirdeshmukh, Product Manager for Adreno Graphics and Gaming, if Qualcomm had any plans to support the full OpenGL specification like Tegra K1 in future Adreno GPUs. With full OpenGL support, it allowed Frozenbyte to quickly port the PC version of the game using the same OpenGL render path, complete with PhysX support. One example is Trine 2: Complete Story, which requires Tegra K1 and comes bundled with the Shield Tablet. Supporting both OpenGL 4.4 and DirectX 12, in addition to OpenGL ES 3.1, should make it much easier for developers to port PC and game console titles to Android devices with Tegra K1. It will be interesting to see what impact Tegra K1 and its Kepler architecture have on mobile gaming. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |